Annotated Bibliography
Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. International journal of innovation, management and technology, 7(4), 132-136.
• Differentiates between Gamification, Game-Based Learning, and Educational Games by defining clear criteria for each category
• Provides an in-depth comparison between objectives, techniques, benefits, and challenges of each category
Cabanilla, A. B., Batolbatol, G. B., Jacaban, F. S., & Bonotan, A. (2023). Gamified Instruction in Mathematics: A Meta-Synthesis. Human Behavior, Development & Society, 24(1).
• Explores how gamified instruction can positively impact student motivation, cognitive engagement, teamwork, collaboration, and make instruction more enjoyable
• Addresses some of the challenges of utilizing a gamified approach to math instruction from both student and teacher perspective
Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics-literature review. Journal of information and organizational sciences, 35(1), 15-30.
• Explores how mathematical computer games influence student motivation and attitude toward mathematics
• Explores the impact of mathematical games on realizing educational goals in learning mathematics
Drigas, A. S., & Pappas, M. A. (2015). On Line and Other Game-Based Learning for Mathematics. International Journal of Online Engineering, 11(4).
• Explores how video games can change the brain, including memory, attention, and executive control
• Discusses how simulation games, role-playing games, strategy games, mobile games, and video games have been received by math students
Harikrishnan, H., Halim, N. D. A., Harun, J., & Arjunan, S. (2019). Exploring the digital game-based elements in mathematics education: A meta-analysis review. Universal Journal of Educational Research, 7(9A), 106-116.
• Identifies which game elements are most essential for enhancing student learning and
• Explores the reasons behind why these game elements are most effective
Hui, H. B., & Mahmud, M. S. (2023). Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. Frontiers in psychology, 14, 1105806.
• Explores how game-based learning affects student’s cognitive domain aspects such as Mathematical Achievement, Mathematical Skill and Achievement
• Explores how game-based learning affects student’s affective domain aspects such as attitude, motivation, Interest, and Involvement
Hwa, S. P. (2018). Pedagogical change in mathematics learning: Harnessing the power of digital game-based learning. Journal of Educational Technology & Society, 21(4), 259-276.
• Discusses the pitfalls of a traditional approach to teaching mathematics and why it requires an update to better engage students
• Explains how game-based learning and technology can represent the future of education in the 21st century
Kang, H. (2015). How game-based learning can support strong math practices. MIND Research Institute Blog. https://blog.mindresearch.org/blog/game-based-learning-infographic
• Provides a great infographic that illustrates why gamifying math is an effective strategy
Ku, O., Chen, S. Y., Wu, D. H., Lao, A. C., & Chan, T. W. (2014). The effects of game-based learning on mathematical confidence and performance: High ability vs. low ability. Journal of Educational Technology & Society, 17(3), 65-78.
• Explores how mathematical games impact student confidence for low-ability and high-ability students
• Explores how mathematical games impact student performance for low-ability and high-ability students
Ramli, I. S. M., Maat, S. M., & Khalid, F. (2020). Game based learning and student motivation in mathematics. International Journal of Academic Research in Progressive Education and Development, 9(2).
• Discusses why our current way of teaching math requires an update and why game-based learning has the potential to revolutionize math education
Teaching By Science. Game based learning in math. (2022). https://www.teachingbyscience.com/game-based-learning-in-math
• Provides visual ranking for the effect size of game-based learning by grade level
ter Vrugte, J., de Jong, T., Vandercruysse, S., Wouters, P., Van Oostendorp, H., & Elen, J. (2015). How competition and heterogeneous collaboration interact in prevocational game-based mathematics education. Computers & education, 89, 42-52.
• Explores how competition and collaboration interact with game-based learning and which types of game problems can promote them
• Explores how these effects can differ for below-average and above-average students
White, K., & McCoy, L. P. (2019). Effects of game-based learning on attitude and achievement in elementary mathematics. Networks: An Online Journal for Teacher Research, 21(1), 1-17.
• Analyzes student testimony in math classes before and after implementing game-based learning
• Explores how mathematical games can facilitate growth mindsets
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